Hi, I'm Mun, a Singapore-based UI and visual designer working in games, where I spend my days crafting interfaces, visual systems, and player experiences for games enjoyed by audiences around the world.


Getting here has been a journey filled with unexpected turns and bold decisions. Throughout my design career, I’ve explored different creative disciplines, industries, and roles, always eager to dive into something new, driven by curiosity and a fascination with the many ways design can shape experiences and impact lives.


Having worked in games for more than a decade, I’m still inspired by the challenge of creating experiences for players around the world. Every project presents new problems to solve, new people to collaborate with, and new opportunities to learn. Looking back, the winding path that brought me here wasn’t a distraction from the destination. It was what prepared me for it.


Still learning, still building, still excited about what comes next.

EXPERIENCES & ACCOLADES

🡫🡫🡫

2020 – PRESENT

SENIOR UI ARTIST @ RIOT GAMES

- Teamfight Tactics

- Legends of Runeterra


MANAGER, VISUAL DESIGN

- Valorant

- 2XKO

- Legends of Runeterra

2013 – 2020

LEAD UI ARTIST @ UBISOFT SINGAPORE

SENIOR UI ARTIST (IC)

- Skull and Bones

2014

SINGAPORE DESIGN AWARD 2014

LASALLE ON: 30TH ANNIVERSARY STAR ALUMNI SHOWCASE

2013

THE SINGAPORE ICON, THE PRESIDENT’S DESIGN AWARD (LINK)

Contributed designer – The Singapore Icon project, President’s Design Award, Design of The Year 2013.

2008 – 2013

CO-FOUNDER @ ARIGIN (BRANDING AND DESIGN)

LEAD DESIGNER @ THE HITCHHIKER (BRANDING AND DESIGN)

2006 – 2008

FREELANCE GRAPHIC DESIGNER AND PHOTOGRAPHER

Brand and Identity Design, Graphic Design Print, Photography

LINKEDIN

EMAIL

munlum@munlum.com

munlum.design@gmail.com

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