WHAT I DO —

// UIUX & VISUAL DESIGN ∞ +


  • // GRAPHIC DESIGN ∞ +


  • // DESIGN LEAD ∞ +


  • // CREATIVE DIRECTION ∞ +



Event pass ticket and thematic UI design for Teamfight Tactics’ Remix Rumble Revival Set, creating a cohesive around-game event experience.

Augment icon design for Teamfight Tactics, including Hero Augment icons crafted to be instantly recognizable and with strong visual connections to

Thematic UI Design for Teamfight Tactics’ Events, including Lunar Festival 2024, Lunar Festival 2025, and other time-limited experiences.

HUD UI design for Skull and Bones, guiding players to learn complex sailing mechanics while mastering ship controls alongside naval combat.

Redesigned Teamfight Tactics's rotating and seasonal shop UI with new currencies and fresh ways to unlock favorite cosmetics.

A redesign of Teamfight Tactics’ Loot System UI, Treasure Realms, improving visual clarity and appeal in the revamped cosmetic reward experience.

Cosmetic rewards and store bundles visual design for Legends of Runeterra, including limited content produced to celebrate special events.

Full in-client tournament experience design with exclusive cosmetic rewards earned by top players through competition, not purchase.

A series of UI art and visual design style explorations that were very different from the shipped version. Less gritty and leaning towards

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All content in this portfolio is the intellectual property of its respective owners and is shown

for personal and professional showcase only. No part may be reproduced

or used commercially without permission.

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©Mun 2026