TFT EVENT PASS UI & VISUAL DESIGN


Establishing a visual foundation that balances efficiency, consistency,

and high-impact visuals across future Set Revivals.

. . . . . .

Event Pass Ticket Illustration

— DESIGN SCOPE

Event Pass Design

Thematic UI

Design Framework



— ROLE & INVOLVEMENT

Creative Direction

Visual Designer (IC)

UI Designer (IC)



— COLLABORATION

Rendering Artist



— PLATFORM

PC and Mobile


Teamfight Tactics’ Set Revivals bring back fan-favorite sets with new themes, universes, and mechanics.


For this Set Revivals project, I designed the thematic event pass UI and led the creative direction and design for the event pass ticket illustrations. Drawing from past experience designing for recurring sets and recognizing the need for sustainable production, I developed a scalable visual system composed of adaptable components (frames, icons, textures, and more) that enables future teams to create new themes quickly, consistently, and with high visual impact.


Designed for adaptability, the system gave the team the creative freedom to customize visuals to fit each Set Revival’s theme, ensuring every set felt both fresh and familiar.

A modular visual system that enables thematic reskinning while preserving structural consistency and familiarity.

Game Information Modal UI Design (Platform: Mobile)

Game Mode Selection Banner and Visual Design (Platform: Mobile)

Event-themed UI screens

. . .

The project includes a full set of event-themed UI screens, such as the event pass screen, game mode selection banner, information modal, store and other event-related interfaces. Each UI component was reskinned and designed to reflect the event’s theme, creating a cohesive and engaging visual experience throughout the event.

. . .

Event Pass UI Screen (Platform: Mobile)

Event Pass Reward Frame Design and Illustration,

designed with a flexible system for future theme updates.

Compilation of event-themed UI components for the project

. . . . . .


All project materials, visuals, and images are the property of Riot Games.

Presented here for portfolio and professional showcase purposes only. Reproduction, distribution, or use without permission is prohibited.

© Mun 2026